Here are some interactive animations, games, and mathematical toys I wrote in Python. I enjoy the meditation of coding these. The first is an aleatoric take on my first literary love, the dictionary. The second is my homage to Raymond Smullyan’s logical realm of knights and knaves. The third is a whimsical maker of Calder-mobile-like, Bézier-curved “strings of pearls,” inspired by a visualization exercise from Phil Stutz. Next, there are some games and maze-generator programs for the person who enjoys the challenge of an opponent and/or the solitude of self-similar structure becoming like a shelter of texture. Finally, there are a few mathematical rabbit holes for the hearty subterranean adventurer.
Philosophical / Disclosures
Quixtionary: A Quixotic Dictionary
Knight-Knave Puzzle Generator & Solver
Phil-Stutz Inspired Visualization Tool
Games / Enclosures
Windmill aka Nine Men’s Morris
La Pipopipette aka Dots & Boxes
Mathematical / Digressions